There’s also three tempting mutations to mull over, two of which speak to me as a tactics player: BC5: No more health, enemies teleport, malaise added.įor those who haven’t kept up lately, these changes are meant to make things “easier.”Įlsewhere in the Whack-a-Mole update, we’re getting three amusingly beefy weapons: a doom-inflicting Tombstone, a last-hit-chaining Oven Axe, and a hold-to-charge club called the Toothpick.BC4: No more health in any transition, enemies teleport to your position.BC3: One minor flask after the first boss and before the second.BC2: No more health fountain, one minor flask in every transition.BC1: Health fountain every other transition, with one minor flask when the fountain is missing.BC0: Health fountains in every transition.In today’s Whack-a-Mole update, the difficulty in Dead Cells was rebalanced again: For folks stuck in Boss Cell hell, the revamped difficulty curve is a big deal. New weapons? More mutations? Hard-hitting balance tweaks? Where do your eyes dart when scanning the patch notes for a major Dead Cells update? It probably depends on your goals for the game and where you’re at with them. 2.8: Introduced Midas' Blood, Gold Plating and Get Rich Quick.The free Whack-a-Mole update is out on PC and consoles.2.3: Introduced Point Blank, Barbed Tips and No Mercy.2.1: Introduced Porcupack, Ranger's Gear, Acrobatipack, Kill Rhythm and Armadillopack.1.9: Skills no longer activate cooldown reduction mutations.1.6: Introduced Frostbite and Heart of Ice.1.5: Introduced Networking, Crow's Foot and Tactical Retreat.1.4: Introduced Scheme, Initiative and Predator.Removed Sadism, Fireworks Technician and Efficiency.1.1: Introduced Killer Instinct, Open Wounds, Hunter's Instinct, Blind Faith and Instinct of the Master of Arms.0.7: Introduced Disengagement, Acceptance, Masochist, Fireworks Technician and Spite.0.6: Introduced Dead Inside and Fireworks Technician.
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